Much of this is likely to change down the pipeline, but here's a glance at the encounter predictor: A clean, concise user interface helps guide the eye and is both pleasing and rocking awesome, so we've been hard at work to plan out the user interface from a practical standpoint. The way you interact with the game is just as vital as the experience itself.
Here's just a peak at what we've been doing: This last month has been a whirlwind of activity! Things with Arcadian Atlas hit the ground running with the switch to Unity and we've been working closely with Patrick to get everything built in the new system.